Sunday, November 28, 2010

Level Flow Diagram

Having done the basics of my platformer I started working on how the actual level would work.  Below is an image showing the level flow for the final beta, the alpha wont follow this structure exactly but rather test all the systems required to make the structure work.  Doing the flow diagram really helped me break down what the game needs in terms of mechanics.  I've still got a lot of work to do for Wednesday and with another major deadline on Thursday I won't be spending much longer on the game.

1 comment: